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        <title>skids_landing - [Close by] </title>
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        <description>Skids Landing

Overview

  Skids Landing is a very rural/wilderness village -  and even calling it a village might be pretentious! It is a rough and ready place, with few facilities, businesses or governance.  Most of the time people just do their own thing, unless they upset one of the four big players – The Kassen Family, Scarnetti Timber, the Dwarves and Diomedes of the Military Academy.  The Kassen Family and Diomedes are often aligned, but the four groups can work together</description>
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        <title>start - [Notes] </title>
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        <description>Drai Shon Archipelago

Overview

Think strange mountain in the middle of a deep ocean, think Caribbean Islands, Streets Paved with Gold, aggressive local tribes, and ‘civilised’ opposition who also want to settle / control the Archipelago. In this case, an Oriental, xenophobic, society and the lackadaisical (long-term) enemies from Sakhar, vie for control with settlers from The Hann Empire.  And the party can play it however they like - and the GM lets them.  Is there a missionary, who wants to …</description>
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        <title>start - [The Hulk] </title>
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        <description>Crabclaw

  Crabclaw is the base for settlers and freebooters from The Hann Empire, and one of the least protected ports in Drai Shon.  The bay was chosen for its good harbourage, and the fort was built as a bastion of last resort, should the burgeoning town be overrun.  Now there is an armed hulk in the middle of the bay, it isn&#039;t very mobile, but then no defensive ship at anchor in a bay, is going to be very mobile.  Instead, it is crewed by marines and armed with huge siege engines that can s…</description>
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        <title>start - [Enlightenment] </title>
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        <description>Sakar

Sakar isn’t really a single nation, but a region of independent city states and tribes bound together by shared cultural rules and philosophies, as defined by The Loregiver, generations ago.  They aren’t organised to make a strong national force (anymore), however they are generally on good terms with each other, and they would probably come together to defend their way of life.</description>
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        <description>Zubana

A town, built by Sahkaran adventurers and settlers.  Set on the bank of a wide river mouth, and protected by batteries of heavy catapults, it is the centre of Sakharan life in Drai Shon.

In the middle of town, the base of a Pyramid can clearly be seen Long with a few workers hauling stones up the sides to complete the next course of stones.</description>
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        <title>start</title>
        <link>http://www.rp.baileymail.net/doku.php?id=organisation:start&amp;rev=1784375419&amp;do=diff</link>
        <description>Organizations

I have been building game worlds since some time in the 1980s, some organizations have appeared again and again - growing and developing in each iteration.  Never let a good company die out, you might need it again later - and you can use all the old PCs and NPCs again -  it saves inventing new things each time, is quicker and comes with history, personality and RP opportunity, bringing instant &#039;flavour&#039;.</description>
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        <description></description>
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        <dc:creator>johnb (johnb@undisclosed.example.com)</dc:creator>
        <title>property</title>
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        <description>Property

There are four ways that you can acquire property -  Renting, Leasing, Buying or Conquering it.


This is one of three pages that need combining, into one simple system. 

&lt;https://rp.baileymail.net/doku.php?id=consolidated:hann_empire:regions:westland:property_ownership&gt; 

&lt;https://rp.baileymail.net/doku.php?id=pathfinder:campaignsystemii:start&gt; \\

Renting

Renting is the cheapest way to get your hands on a home or business -  but you have to keep paying the rent each month, if you e…</description>
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        <link>http://www.rp.baileymail.net/doku.php?id=pathfinder:campaignsystemii:start&amp;rev=1784271352&amp;do=diff</link>
        <description>Campaign System II

  * This is one of three pages that need combining, into one simple system. 

  * &lt;https://rp.baileymail.net/doku.php?id=consolidated:hann_empire:regions:westland:property_ownership&gt;

  * &lt;https://rp.baileymail.net/doku.php?id=consolidated:campaignsystem:property&gt;

Introduction

A simplified way of building strongholds and businesses for PCs, built the GP-based part of the  Downtime rules.  It is, primarily, a background system, intended to allow PCs to create small businesse…</description>
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        <dc:creator>johnb (johnb@undisclosed.example.com)</dc:creator>
        <title>property_ownership</title>
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        <description>Property Ownership


  * This is one of three pages that need combining, into one simple system. 

x
  * &lt;https://rp.baileymail.net/doku.php?id=consolidated:campaignsystem:property&gt; 

x
  * &lt;https://rp.baileymail.net/doku.php?id=pathfinder:campaignsystemii:start&gt;


The most important thing to remember, is that the whole of Westland belongs to Lord Rignal, unless he sells it or gives it away.  You can&#039;t just settle on a piece of land and claim it as your own, you need permission before you can do…</description>
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        <dc:creator>johnb (johnb@undisclosed.example.com)</dc:creator>
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