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newworld-first_attempt:hannempire:godssakar

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The Religions of Sakar

The Main Pantheon

  • There are only a few gods (mainly neutral) that are worshipped over the whole region. They are a small pantheon.
    • Grandmother LN - the original deity of Sakhar. The Grandmother of the people, and her core philosophies dominates the region. Domains: Fate, Community, Family and Slavery. It is a fatalistic faith.
      • Stern: You are born into your community/Family and station - you may be free or you may be slave - but accept it and persevere. The head of the Family/community is to be obeyed, be obedient for they are your leader. Strive. Do the best you can for your family/community.
      • Caring: Look after your brothers and sisters, your family and community. But have respect for others.
    • Takri TN (Freebird)
    • Some sort of Green faith with an emphasis on Water, and sun.

Other Deities

  • City Gods - Undead priest-king buried in pyramid in the town. Different in each town. (LE)
  • The Queen - very individualistic, with little respect for property. (CN)
  • Rista - demi-god of herding, bee-keeping, and hunting. Countryside (TN)
  • Azan - The Market God (from Port Elizabeth) Towns (N)

Regions

There are four distinct regional variations in Sahar - The Coastal Towns, The Badlands, The mountains and pirates.

The Badlands

Away from the coast the land is harsh. Hot, mainly arid scrublands that are not good for crops. Semi-nomadic family groups are in control. Their deities are (LN)

  • The Sakar Pantheon (LN)
  • Rista - demi-god of herding, bee-keeping, and hunting. Countryside (TN)


The Towns

The Free Towns of the coast. Each is run by a Dynasty of Priest-Kings, overseen by a pyramid full of undead, some of which are hero-god equivalents. Think a cross between Egypt and Lankhamar. Not really interested in anything outside of their town. They often control wetlands and water margins along with their associated crop growing potential. Their Deities are:

  • An undead ancestor priest-King of the Pyramid hero-god (Each town has their own - think The gods of Lankamar) (LE)
  • The Sakar pantheon (L/TN)
  • A Trade God (TN)
    * A local Nature Spirit (TN)

The Mountains

N/NG/CG - neutral with 'free' overtones. Loyal to their band etc. Nomdic 'outlaws' from mainstream Sakar who will not be slaves, or will not obey their Head of Family.

  • The Sakar Pantheon (With Takri:Freebird ascendant & Grandmother:caring)
  • The Queen. (CN) very individualistic, with little respect for property.
  • Rista - demi-god of herding, bee-keeping, and hunting. Countryside (TN)

Pirates

N (with evil overtones) - much like their counterparts in the Mountains, these guys are outcasts, outlaws and slaves. However, they are tolerated by the towns, because the often have money (from raiding ships and other towns) and they are slavers - so they often have slaves to sell.

  • The Queen (CN) - very individualistic, with little respect for property.
  • Grandmother (Stern) (LN)
  • Takri:The Navigator (N)
  • Shan (temple of the shrines) N
newworld-first_attempt/hannempire/godssakar.1666336686.txt.gz · Last modified: by johnb