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thistletop:a_potential_new_development_plan

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thistletop:a_potential_new_development_plan [2026/03/17 14:35] johnbthistletop:a_potential_new_development_plan [2026/03/17 14:38] (current) johnb
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 {{  :thistletop:thistlebailey_-_game_close_plan.png?200|}}  ** Plan for a Thistle Hamlet.**   {{  :thistletop:thistlebailey_-_game_close_plan.png?200|}}  ** Plan for a Thistle Hamlet.**  
-  * The Lodging House is you 3 sets of lodgings -  which effectively gives us 15 double rooms, that can be used by Villagers.  Hopefully we can get someone to invest in that and build it for us.  They keep the profits, we take a small tax.  I would suggest we recruit  Hunter/Forager/Trapper types.  Perhaps a couple of fisher folk to work shore nets and collect from rock pools.  Others act as staff for the Inn, servants at the keep, make Baskets at home etc.+  * The Lodging House is just 3 sets of lodgings,   which gives us 15 double rooms, that can be used by Villagers.  Hopefully we can get someone to invest in that and build it for us.  They keep the profits, we take a small tax.  I would suggest we recruit Hunter/Forager/Trapper types.  Perhaps a couple of fisher folk to work shore nets and collect from rock pools.  Others act as staff for the Inn, servants at the keep, make Baskets at home etc.
   * The Inn, has rooms for 10 people, and can accommodate more (lets say up to another ten) on the ++Common Room Floor|(That's in the poor standard of living)++.  Again, we might be able to get investors for that, letting them keep the bulk of the profit, but charging a small tax to help support the Local guard unit.   * The Inn, has rooms for 10 people, and can accommodate more (lets say up to another ten) on the ++Common Room Floor|(That's in the poor standard of living)++.  Again, we might be able to get investors for that, letting them keep the bulk of the profit, but charging a small tax to help support the Local guard unit.
   * Work huts -  3x double huts used as Workshops/stations.  I suggest: Leather (it includes turning skins into leather, as well as making leather items; Herbalist (just the workshop, rather than the gardens or other bits that come with it) where plants collected from the forest are processed; a shop that could form the basis for Able's small merchant business.  The woodsy people from the Lodgings make their money collecting hunting, foraging and collecting herbs for the herbalist (Using the Mobile Business rules) -  food goes to the inn, skins and herbs get processed ...   * Work huts -  3x double huts used as Workshops/stations.  I suggest: Leather (it includes turning skins into leather, as well as making leather items; Herbalist (just the workshop, rather than the gardens or other bits that come with it) where plants collected from the forest are processed; a shop that could form the basis for Able's small merchant business.  The woodsy people from the Lodgings make their money collecting hunting, foraging and collecting herbs for the herbalist (Using the Mobile Business rules) -  food goes to the inn, skins and herbs get processed ...
thistletop/a_potential_new_development_plan.1773758148.txt.gz · Last modified: by johnb