pathfinder:campaign_systems:strongholds:hinterland
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| pathfinder:campaign_systems:strongholds:hinterland [2022/12/21 07:05] – ↷ Links adapted because of a move operation johnb | pathfinder:campaign_systems:strongholds:hinterland [2026/08/25 07:45] (current) – ↷ Links adapted because of a move operation johnb | ||
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| - | ====== The Urban Hinterland ====== | ||
| - | This guidelines are designed to work with Paizo' | ||
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| - | Most hinterland development is out of your control – however you some control of the area around your town or city. For each Defensive Point you have developed in your town, you may build one Hinterland development. | ||
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| - | NOTE: Like all villages, these specialized settlements are restricted to ++three plots| (The Villa and economic development count as two plots)++ and size 6. | ||
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| - | ==== Hinterland Developments ==== | ||
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| - | Advanced developments are all about making more sophisticated use of the local resources and specialist knowledge, and are effectively small specialised villages. | ||
| - | * The number of Special Developments is governed by the Defence value of the primary Village, which must have at least Defence+2. | ||
| - | * Advanced developments must always have a lower defence value than the Primary Settlement. | ||
| - | * Like any other settlement, it must retain a balance between Economy, Loyalty and Stability. | ||
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| - | * **Mine** – A Mine can only be built in a Resource Hex that contains known deposits of a mineral – a metal ore, gems, coal, salt or something similar - you can't just build a mine anywhere. | ||
| - | * Cost to build: 3bp | ||
| - | * Restrictions: | ||
| - | * Benefit: Stability +1; +1 defence;+1 economy per turn (as a Resource Hex, it still reduces consumption by 1) | ||
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| - | * **Ranch** – A ranch can be built in a Plains or Hill Rural Hex that contains a Primary Settlement - it doesn' | ||
| - | * Cost to build: 3bp | ||
| - | * Restrictions: | ||
| - | * Benefit: Stability +1; +1 defence; | ||
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| - | * **Vineyard** - A Vineyard can be built in a Plains or Hill Rural Hex that contains a Primary Settlement - it doesn' | ||
| - | * Cost to build: 3bp | ||
| - | * Restrictions: | ||
| - | * Benefit: Stability +1; +1 defence; economy +1 | ||
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| - | * **Noble Estate** - A Noble estate can be built in any Rural Hex that contains a Primary Settlement - it doesn' | ||
| - | * Cost to build: 2bp | ||
| - | * Restrictions: | ||
| - | * Benefit: Stability +1; +1 defence; | ||
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| - | * **Bastion** - A bastion is a secondary military building, often positioned to defend a specific location in the hex, such a gap in the mountains, a bridge over a river or a cave entrance. However, it might also be a way of adding outlying defenses to hex in a dangerous area. It can be built in any Rural Hex that contains a Primary Settlement - it doesn' | ||
| - | * Cost to build: 1bp | ||
| - | * Restrictions: | ||
| - | * Benefit: | ||
pathfinder/campaign_systems/strongholds/hinterland.1671606341.txt.gz · Last modified: by johnb
