pathfinder:campaign_systems:start
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| pathfinder:campaign_systems:start [2026/08/25 07:45] – ↷ Links adapted because of a move operation 2a11:c44:8057:4b91:f656:cc0e:569a:f96f | pathfinder:campaign_systems:start [2026/08/25 12:22] (current) – old revision restored (2023/07/04 09:57) johnb | ||
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| + | ====== Campaign Systems ====== | ||
| + | ===== Overview ===== | ||
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| + | Pathfinder has some brilliant ideas for adding depth to a campaign, however they haven' | ||
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| + | My system simplifies the rules and tries to pull them all together, in a way that allows them to work together. | ||
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| + | **NOTE: | ||
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| + | ===== Build Points ===== | ||
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| + | [[campaign_systems_kingdombuilding: | ||
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| + | |||
| + | ===== Kingdom Building ===== | ||
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| + | While these are described as ‘Kingdom Building’ rules they work just as well if you are developing stronghold, business or other organisation within an existing kingdom. | ||
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| + | There are four different ways to use these rules. | ||
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| + | ==== Strongholds ==== | ||
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| + | **Building a Stronghold** is the quickest way to get noble titles - but it by far the most complex of the rule sets and relies on the mental attributes: Charisma, Wisdom | ||
| + | [[.Strongholds: | ||
| + | |||
| + | * __Quick Links__ | ||
| + | * [[.strongholds: | ||
| + | * [[.strongholds: | ||
| + | * [[.strongholds: | ||
| + | * [[.strongholds: | ||
| + | * [[.strongholds: | ||
| + | * [[.strongholds: | ||
| + | * [[.strongholds: | ||
| + | * [[.strongholds: | ||
| + | * [[.strongholds: | ||
| + | ==== Business and Organisation ==== | ||
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| + | **Building a Business or Organisation** is less complicated but you rely on co-operation with stronghold owners. | ||
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| + | No matter what you choose, you need permission from the stronghold owner to build or upgrade your business, and the stronghold owner might ask you to contribute towards the town’s infrastructure before granting permission. | ||
| + | [[.business: | ||
| + | |||
| + | * __Quick Links__ | ||
| + | * [[.business: | ||
| + | * [[.business: | ||
| + | * [[.business: | ||
| + | * [[.business: | ||
| + | * [[.business: | ||
| + | * [[campaign_systems_kingdombuilding: | ||
| + | * [[.organisations: | ||
| + | * [[.organisations: | ||
| + | * [[.organisations: | ||
| + | * - | ||
| + | * [[campaign_systems_kingdombuilding: | ||
| + | * [[House Guards]] - or your own private army. | ||
| + | |||
| + | ==== General ==== | ||
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| + | **Claiming your Rewards.** While these rules don't give you money to buy adventuring gear, they do have a small monetary benefit and larger Role Playing benefits. For example, you get to live in a big house, castle or even a palace without spending your hard earned adventuring cash, and you get the Standard of Living benefits associated with that. These all count towards how influential you are in the wider political world. \\ | ||
| + | [[campaign_systems_kingdombuilding: | ||
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| + | **Population** - Or how to work out how many people live in each hex.\\ | ||
| + | [[Population]] | ||
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| + | ===== People ===== | ||
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| + | [[campaign_systems_kingdombuilding: | ||
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| + | [[campaign_systems_kingdombuilding: | ||
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| + | [[Noble Houses]] - how to build and maintain a Noble House and all sorts of other related bits and pieces. | ||
| + | |||
| + | ===== Mass Combat ===== | ||
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| + | [[Mass Combat]] | ||
pathfinder/campaign_systems/start.1787643906.txt.gz · Last modified: by 2a11:c44:8057:4b91:f656:cc0e:569a:f96f
